

conan513
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Everything posted by conan513
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awesome I like this project random bots in the world is my favorite feature
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when I try to add a random bot into the game it always say "botname - now allowed" and do nothing I can invite my other characters but can't invite random bots I configured the random bot accounts (6,7,8,9) and the server generate some random characters but .bot add accountname or charactername was not works and the ai_playerbot_random_bots table is empty mangosr2-ai branch
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yad02: I have a little problem with this bot system I set the bot limit to 20/20 but after 10-20min ~400 bot connect in to the server how can I fix this?
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I have a compile problem. 1>------ Build started: Project: tbb, Configuration: Release Win32 ------ 2>------ Build started: Project: genrevision, Configuration: Release Win32 ------ 1> win32-tbb-export.def 1> generating tbb.def file 1> Assembling [inputs]... 2> genrevision.cpp 1> Assembling [inputs]... 1> concurrent_queue_v2.cpp 1> concurrent_vector_v2.cpp 2> Generating code 2> Finished generating code 2> genrevision.vcxproj -> C:\\MaNGOS\\MANGOS\\mangos\\win\\VC100\\.\\genrevision__Win32_Release\\genrevision.exe 1> spin_rw_mutex_v2.cpp 1> rml_tbb.cpp 3>------ Build started: Project: zlib, Configuration: Release Win32 ------ 1> cache_aligned_allocator.cpp 3> adler32.c 3> compress.c 3> crc32.c 3> deflate.c 1> concurrent_hash_map.cpp 3> example.c 3> gzio.c 3> infback.c 3> inffast.c 1> concurrent_queue.cpp 3> inflate.c 3> inftrees.c 3> trees.c 3> uncompr.c 3> zutil.c 1> concurrent_vector.cpp 3> zlib.vcxproj -> C:\\MaNGOS\\MANGOS\\mangos\\win\\VC100\\.\\zlib__Win32_Release\\zlib.lib 4>------ Build started: Project: ACE_Wrappers, Configuration: Release Win32 ------ 4> ACE.cpp 4> ACE_crc32.cpp 1> dynamic_link.cpp 1> itt_notify.cpp 1> mutex.cpp 4> ACE_crc_ccitt.cpp 1> pipeline.cpp 1> private_server.cpp 1> queuing_mutex.cpp 4> ace_wchar.cpp 4> Activation_Queue.cpp 1> queuing_rw_mutex.cpp 1> recursive_mutex.cpp 4> Active_Map_Manager.cpp 1> spin_mutex.cpp 1> spin_rw_mutex.cpp 4> Addr.cpp 1> task.cpp 1> tbb_misc.cpp 4> Argv_Type_Converter.cpp 4> Assert.cpp 4> Asynch_IO.cpp 1> Compiling... 1> tbb_thread.cpp 4> Asynch_IO_Impl.cpp 4> Asynch_Pseudo_Task.cpp 4> ATM_Acceptor.cpp 4> ATM_Addr.cpp 4> ATM_Connector.cpp 4> ATM_Params.cpp 4> ATM_QoS.cpp 4> ATM_Stream.cpp 4> Atomic_Op.cpp 4> Auto_Event.cpp 4> Barrier.cpp 4> Base_Thread_Adapter.cpp 4> Based_Pointer_Repository.cpp 4> Basic_Stats.cpp 4> Basic_Types.cpp 4> Capabilities.cpp 4> CDR_Base.cpp 4> CDR_Size.cpp 4> CDR_Stream.cpp 4> Cleanup.cpp 4> Codecs.cpp 4> Codeset_IBM1047.cpp 4> Codeset_Registry.cpp 4> Codeset_Registry_db.cpp 4> Condition_Recursive_Thread_Mutex.cpp 4> Condition_Thread_Mutex.cpp 4> Configuration.cpp 4> Configuration_Import_Export.cpp 4> Connection_Recycling_Strategy.cpp 4> Containers.cpp 4> Copy_Disabled.cpp 4> Countdown_Time.cpp 4> Date_Time.cpp 4> DEV.cpp 4> DEV_Addr.cpp 4> DEV_Connector.cpp 4> DEV_IO.cpp 4> Dev_Poll_Reactor.cpp 4> Dirent.cpp 4> Dirent_Selector.cpp 4> DLL.cpp 4> DLL_Manager.cpp 4> Dump.cpp 4> Dynamic.cpp 4> Dynamic_Message_Strategy.cpp 4> Dynamic_Service_Base.cpp 4> Dynamic_Service_Dependency.cpp 4> Encoding_Converter.cpp 4> Encoding_Converter_Factory.cpp 4> Event.cpp 4> Event_Handler.cpp 4> FIFO.cpp 4> FIFO_Recv.cpp 4> FIFO_Recv_Msg.cpp 4> FIFO_Send.cpp 4> FIFO_Send_Msg.cpp 4> FILE.cpp 4> FILE_Addr.cpp 4> FILE_Connector.cpp 4> FILE_IO.cpp 4> File_Lock.cpp 4> Filecache.cpp 4> Flag_Manip.cpp 4> Framework_Component.cpp 4> Functor.cpp 4> Functor_String.cpp 4> Get_Opt.cpp 4> gethrtime.cpp 4> Handle_Ops.cpp 4> Handle_Set.cpp 4> Hashable.cpp 4> High_Res_Timer.cpp 4> ICMP_Socket.cpp 4> INET_Addr.cpp 4> Init_ACE.cpp 4> IO_Cntl_Msg.cpp 4> IO_SAP.cpp 4> IOStream.cpp 4> IPC_SAP.cpp 4> Lib_Find.cpp 4> Local_Memory_Pool.cpp 4> Local_Name_Space.cpp 4> Local_Tokens.cpp 4> Lock.cpp 4> Log_Msg.cpp 4> Log_Msg_Backend.cpp 4> Log_Msg_Callback.cpp 4> Log_Msg_IPC.cpp 4> Log_Msg_NT_Event_Log.cpp 4> Log_Msg_UNIX_Syslog.cpp 4> Log_Record.cpp 4> Logging_Strategy.cpp 4> LSOCK.cpp 4> LSOCK_Acceptor.cpp 4> LSOCK_CODgram.cpp 4> LSOCK_Connector.cpp 4> LSOCK_Dgram.cpp 4> LSOCK_Stream.cpp 4> Malloc.cpp 4> Malloc_Allocator.cpp 4> Manual_Event.cpp 4> MEM_Acceptor.cpp 4> MEM_Addr.cpp 4> MEM_Connector.cpp 4> MEM_IO.cpp 4> Mem_Map.cpp 4> MEM_SAP.cpp 4> MEM_Stream.cpp 4> Message_Block.cpp 4> Message_Queue.cpp 4> Message_Queue_NT.cpp 4> Message_Queue_Vx.cpp 4> Method_Request.cpp 4> MMAP_Memory_Pool.cpp 4> Monitor_Admin.cpp 4> Monitor_Admin_Manager.cpp 4> Monitor_Base.cpp 4> Monitor_Control_Action.cpp 4> Monitor_Control_Types.cpp 4> Monitor_Point_Registry.cpp 4> Monitor_Size.cpp 4> Msg_WFMO_Reactor.cpp 4> Multihomed_INET_Addr.cpp 4> Mutex.cpp 4> Name_Proxy.cpp 4> Name_Request_Reply.cpp 4> Name_Space.cpp 4> Naming_Context.cpp 4> Netlink_Addr.cpp 4> Notification_Queue.cpp 4> Notification_Strategy.cpp 4> NT_Service.cpp 4> Obchunk.cpp 4> Object_Manager.cpp 4> Object_Manager_Base.cpp 4> OS_Errno.cpp 4> OS_Log_Msg_Attributes.cpp 4> OS_main.cpp 4> OS_NS_arpa_inet.cpp 4> OS_NS_ctype.cpp 4> OS_NS_dirent.cpp 4> OS_NS_dlfcn.cpp 4> OS_NS_errno.cpp 4> OS_NS_fcntl.cpp 4> OS_NS_math.cpp 4> OS_NS_netdb.cpp 4> OS_NS_poll.cpp 4> OS_NS_pwd.cpp 4> OS_NS_regex.cpp 4> OS_NS_signal.cpp 4> OS_NS_stdio.cpp 4> OS_NS_stdlib.cpp 4> OS_NS_string.cpp 4> OS_NS_strings.cpp 4> OS_NS_stropts.cpp 4> OS_NS_sys_mman.cpp 4> OS_NS_sys_msg.cpp 4> OS_NS_sys_resource.cpp 4> OS_NS_sys_select.cpp 4> OS_NS_sys_sendfile.cpp 4> OS_NS_sys_shm.cpp 4> OS_NS_sys_socket.cpp 4> OS_NS_sys_stat.cpp 4> OS_NS_sys_time.cpp 4> OS_NS_sys_uio.cpp 4> OS_NS_sys_utsname.cpp 4> OS_NS_sys_wait.cpp 4> OS_NS_Thread.cpp 4> OS_NS_time.cpp 4> OS_NS_unistd.cpp 4> OS_NS_wchar.cpp 4> OS_NS_wctype.cpp 4> OS_QoS.cpp 4> OS_Thread_Adapter.cpp 4> OS_TLI.cpp 4> Pagefile_Memory_Pool.cpp 4> Parse_Node.cpp 4> PI_Malloc.cpp 4> Ping_Socket.cpp 4> Pipe.cpp 4> POSIX_Asynch_IO.cpp 4> POSIX_CB_Proactor.cpp 4> POSIX_Proactor.cpp 4> Priority_Reactor.cpp 4> Proactor.cpp 4> Proactor_Impl.cpp 4> Process.cpp 4> Process_Manager.cpp 4> Process_Mutex.cpp 4> Process_Semaphore.cpp 4> Profile_Timer.cpp 4> Reactor.cpp 4> Reactor_Impl.cpp 4> Reactor_Notification_Strategy.cpp 4> Reactor_Timer_Interface.cpp 4> Read_Buffer.cpp 4> Recursive_Thread_Mutex.cpp 4> Recyclable.cpp 4> Registry.cpp 4> Registry_Name_Space.cpp 4> Remote_Name_Space.cpp 4> Remote_Tokens.cpp 4> RW_Mutex.cpp 4> RW_Process_Mutex.cpp 4> RW_Thread_Mutex.cpp 4> Sample_History.cpp 4> Sbrk_Memory_Pool.cpp 4> Sched_Params.cpp 4> Select_Reactor_Base.cpp 4> Semaphore.cpp 4> Service_Config.cpp 4> Service_Gestalt.cpp 4> Service_Manager.cpp 4> Service_Object.cpp 4> Service_Repository.cpp 4> Service_Types.cpp 4> Shared_Memory.cpp 4> Shared_Memory_MM.cpp 4> Shared_Memory_Pool.cpp 4> Shared_Memory_SV.cpp 4> Shared_Object.cpp 4> Sig_Adapter.cpp 4> Sig_Handler.cpp 4> Signal.cpp 4> SOCK.cpp 4> SOCK_Acceptor.cpp 4> SOCK_CODgram.cpp 4> Sock_Connect.cpp 4> SOCK_Connector.cpp 4> SOCK_Dgram.cpp 4> SOCK_Dgram_Bcast.cpp 4> SOCK_Dgram_Mcast.cpp 4> SOCK_IO.cpp 4> SOCK_Netlink.cpp 4> SOCK_SEQPACK_Acceptor.cpp 4> SOCK_SEQPACK_Association.cpp 4> SOCK_SEQPACK_Connector.cpp 4> SOCK_Stream.cpp 4> SPIPE.cpp 4> SPIPE_Acceptor.cpp 4> SPIPE_Addr.cpp 4> SPIPE_Connector.cpp 4> SPIPE_Stream.cpp 4> SString.cpp 4> Stack_Trace.cpp 4> Stats.cpp 4> String_Base_Const.cpp 4> SUN_Proactor.cpp 4> SV_Message.cpp 4> SV_Message_Queue.cpp 4> SV_Semaphore_Complex.cpp 4> SV_Semaphore_Simple.cpp 4> SV_Shared_Memory.cpp 4> Svc_Conf_Lexer.cpp 4> Svc_Conf_y.cpp 4> Synch_Options.cpp 4> System_Time.cpp 4> Task.cpp 4> Thread.cpp 4> Thread_Adapter.cpp 4> Thread_Control.cpp 4> Thread_Exit.cpp 4> Thread_Hook.cpp 4> Thread_Manager.cpp 4> Thread_Mutex.cpp 4> Thread_Semaphore.cpp 4> Throughput_Stats.cpp 4> Time_Value.cpp 4> Timeprobe.cpp 4> TLI.cpp 4> TLI_Acceptor.cpp 4> TLI_Connector.cpp 4> TLI_Stream.cpp 4> Token.cpp 4> Token_Collection.cpp 4> Token_Invariants.cpp 4> Token_Manager.cpp 4> Token_Request_Reply.cpp 4> TP_Reactor.cpp 4> Trace.cpp 4> TSS_Adapter.cpp 4> TTY_IO.cpp 4> UNIX_Addr.cpp 4> UPIPE_Acceptor.cpp 4> UPIPE_Connector.cpp 4> UPIPE_Stream.cpp 4> UTF16_Encoding_Converter.cpp 4> UTF32_Encoding_Converter.cpp 4> UTF8_Encoding_Converter.cpp 4> UUID.cpp 4> WFMO_Reactor.cpp 4> WIN32_Asynch_IO.cpp 4> WIN32_Proactor.cpp 4> XML_Svc_Conf.cpp 4> XTI_ATM_Mcast.cpp 1> itt_notify_proxy.c 4> Atomic_Op_Sparc.c 4> Rtems_init.c 1> Creating library ..\\..\\dep\\lib\\Win32_Release\\tbb.lib and object ..\\..\\dep\\lib\\Win32_Release\\tbb.exp 1> Generating code 1> Finished generating code 4> Creating library ..\\..\\dep\\lib\\Win32_Release\\ACE.lib and object ..\\..\\dep\\lib\\Win32_Release\\ACE.exp 4> ACE_vc10.vcxproj -> C:\\MaNGOS\\MANGOS\\mangos\\win\\VC100\\..\\..\\dep\\lib\\Win32_Release\\ACE.dll 1> tbb.vcxproj -> C:\\MaNGOS\\MANGOS\\mangos\\win\\VC100\\..\\..\\dep\\lib\\Win32_Release\\tbb.dll 5>------ Build started: Project: g3dlite, Configuration: Release Win32 ------ 5> AABox.cpp 5> Box.cpp 6>------ Build started: Project: tbbmalloc, Configuration: Release Win32 ------ 6> generating tbbmalloc.def file 6> win32-tbbmalloc-export.def 6> Assembling [inputs]... 6> Assembling [inputs]... 6> MemoryAllocator.cpp 5> Crypto.cpp 5> format.cpp 6> tbbmalloc.cpp 6> dynamic_link.cpp 5> Matrix3.cpp 6> tbb_misc.cpp 5> Plane.cpp 6> itt_notify_proxy.c 5> RegistryUtil.cpp 6> Creating library ..\\..\\dep\\lib\\Win32_Release\\tbbmalloc.lib and object ..\\..\\dep\\lib\\Win32_Release\\tbbmalloc.exp 6> Generating code 6> Finished generating code 6> tbbmalloc.vcxproj -> C:\\MaNGOS\\MANGOS\\mangos\\win\\VC100\\..\\..\\dep\\lib\\Win32_Release\\tbbmalloc.dll 5> System.cpp 5> Triangle.cpp 7>------ Build started: Project: framework, Configuration: Release Win32 ------ 5> Port System::memcpy SIMD to all platforms 5> Port System::memfill SIMD to all platforms 5> Vector3.cpp 5> Vector4.cpp 7> MemoryManagement.cpp 7> ObjectLifeTime.cpp 7> EventProcessor.cpp 5> debugAssert.cpp 5> fileutils.cpp 5> g3dmath.cpp 5>..\\..\\dep\\src\\g3dlite\\g3dmath.cpp(43): warning C4244: 'initializing' : conversion from 'double' to 'const float', possible loss of data 5> g3dfnmatch.cpp 5> prompt.cpp 5> stringutils.cpp 5> Any.cpp 5> BinaryFormat.cpp 5> BinaryInput.cpp 5> BinaryOutput.cpp 7> framework.vcxproj -> C:\\MaNGOS\\MANGOS\\mangos\\win\\VC100\\.\\framework__Win32_Release\\framework.lib 8>------ Build started: Project: shared, Configuration: Release Win32 ------ 8> Extract revision 8> Performing Build SystemConfig.h 8> 1 fájl másolása megtörtént. 8> AuthCrypt.cpp 8> BigNumber.cpp 5> Capsule.cpp 8> HMACSHA1.cpp 5> CollisionDetection.cpp 5> CoordinateFrame.cpp 8> SARC4.cpp 8> Sha1.cpp 5> Cylinder.cpp 8> Common.cpp 5> Line.cpp 8> Config.cpp 5> LineSegment.cpp 5> Log.cpp 8> Database.cpp 5> Matrix4.cpp 5> MemoryManager.cpp 8> DatabaseMysql.cpp 5> Quat.cpp 5> Random.cpp 8> DBCFileLoader.cpp 5> Ray.cpp 5> ReferenceCount.cpp 8> Field.cpp 8> QueryResultMysql.cpp 8> SqlDelayThread.cpp 5> Sphere.cpp 5> TextInput.cpp 8> SqlOperations.cpp 5> TextOutput.cpp 5> UprightFrame.cpp 8> SQLStorage.cpp 5> Vector2.cpp 8> Log.cpp 8> MemoryLeaks.cpp 5> g3dlite.vcxproj -> C:\\MaNGOS\\MANGOS\\mangos\\win\\VC100\\.\\g3dlite__Win32_Release\\g3dlite.lib 8> ProgressBar.cpp 8> ServiceWin32.cpp 8> Threading.cpp 8> Util.cpp 8> shared.vcxproj -> C:\\MaNGOS\\MANGOS\\mangos\\win\\VC100\\.\\shared__Win32_Release\\shared.lib 9>------ Build started: Project: realmd, Configuration: Release Win32 ------ 10>------ Build started: Project: game, Configuration: Release Win32 ------ 10> pchdef.cpp 9> AuthSocket.cpp 9> BufferedSocket.cpp 9> Main.cpp 9> PatchHandler.cpp 9> RealmList.cpp 9> WheatyExceptionReport.cpp 9> Creating library ..\\..\\bin\\Win32_Release\\realmd.lib and object ..\\..\\bin\\Win32_Release\\realmd.exp 9> realmd.vcxproj -> C:\\MaNGOS\\MANGOS\\mangos\\win\\VC100\\..\\..\\bin\\Win32_Release\\realmd.exe 10> AccountMgr.cpp 10> AchievementMgr.cpp 10> AggressorAI.cpp 10> ArenaTeam.cpp 10> ArenaTeamHandler.cpp 10> AuctionHouseBot.cpp 10> AuctionHouseHandler.cpp 10> AuctionHouseMgr.cpp 10> Bag.cpp 10> BattleGround.cpp 10> BattleGroundAA.cpp 10> BattleGroundAB.cpp 10> BattleGroundRB.cpp 10> BattleGroundAV.cpp 10> BattleGroundBE.cpp 10> BattleGroundDS.cpp 10> BattleGroundEY.cpp 10> BattleGroundHandler.cpp 10> BattleGroundIC.cpp 10> BattleGroundMgr.cpp 10> BattleGroundNA.cpp 10> BattleGroundRL.cpp 10> BattleGroundRV.cpp 10> BattleGroundSA.cpp 10> BattleGroundWS.cpp 10> Calendar.cpp 10> CalendarHandler.cpp 10> Camera.cpp 10> Channel.cpp 10> ChannelHandler.cpp 10> ChannelMgr.cpp 10> CharacterDatabaseCleaner.cpp 10> CharacterHandler.cpp 10> Chat.cpp 10> ChatHandler.cpp 10> CombatHandler.cpp 10> ConfusedMovementGenerator.cpp 10> Corpse.cpp 10> Creature.cpp 10> CreatureAI.cpp 10> CreatureAIRegistry.cpp 10> CreatureAISelector.cpp 10> CreatureEventAI.cpp 10> CreatureEventAIMgr.cpp 10> DBCStores.cpp 10> debugcmds.cpp 10> DestinationHolder.cpp 10> DuelHandler.cpp 10> DynamicObject.cpp 10> FleeingMovementGenerator.cpp 10> FollowerReference.cpp 10> GameEventMgr.cpp 10> GameObject.cpp 10> GMTicketHandler.cpp 10> GMTicketMgr.cpp 10> GossipDef.cpp 10> GridMap.cpp 10> GridNotifiers.cpp 10> GridStates.cpp 10> Group.cpp 10> GroupHandler.cpp 10> GroupReference.cpp 10> GuardAI.cpp 10> Guild.cpp 10> GuildHandler.cpp 10> HomeMovementGenerator.cpp 10> HostileRefManager.cpp 10> IdleMovementGenerator.cpp 10> InstanceData.cpp 10> InstanceSaveMgr.cpp 10> Item.cpp 10> ItemEnchantmentMgr.cpp 10> ItemHandler.cpp 10> Level0.cpp 10> Level1.cpp 10> Level2.cpp 10> Level3.cpp 10> LFGHandler.cpp 10> LootHandler.cpp 10> LootMgr.cpp 10> Mail.cpp 10> Map.cpp 10> MapManager.cpp 10> MassMailMgr.cpp 10> MiscHandler.cpp 10> MotionMaster.cpp 10> MovementGenerator.cpp 10> MovementHandler.cpp 10> NPCHandler.cpp 10> NullCreatureAI.cpp 10> Object.cpp 10> ObjectAccessor.cpp 10> ObjectGridLoader.cpp 10> ObjectMgr.cpp 10> ObjectGuid.cpp 10> ObjectPosSelector.cpp 10> Opcodes.cpp 10> Pet.cpp 10> PetAI.cpp 10> PetHandler.cpp 10> PetitionsHandler.cpp 10> Player.cpp 10> PlayerDump.cpp 10> PointMovementGenerator.cpp 10> PoolManager.cpp 10> QueryHandler.cpp 10> QuestDef.cpp 10> QuestHandler.cpp 10> RandomMovementGenerator.cpp 10> ReactorAI.cpp 10> ReputationMgr.cpp 10> ScriptMgr.cpp 10> SkillDiscovery.cpp 10> SkillExtraItems.cpp 10> SkillHandler.cpp 10> SocialMgr.cpp 10> Spell.cpp 10> SpellAuras.cpp 10> SQLStorages.cpp 10> UnitAuraProcHandler.cpp 10> SpellEffects.cpp 10> SpellHandler.cpp 10> SpellMgr.cpp 10> StatSystem.cpp 10> TargetedMovementGenerator.cpp 10> TaxiHandler.cpp 10> TemporarySummon.cpp 10> ThreatManager.cpp 10> Totem.cpp 10> TotemAI.cpp 10> TradeHandler.cpp 10> Transports.cpp 10> Unit.cpp 10> UpdateData.cpp 10> Vehicle.cpp 10> VoiceChatHandler.cpp 10> WaypointManager.cpp 10> WaypointMovementGenerator.cpp 10> Weather.cpp 10> World.cpp 10> WorldSession.cpp 10> WorldSocket.cpp 10> WorldSocketMgr.cpp 10> BIH.cpp 10> MapTree.cpp 10> ModelInstance.cpp 10> TileAssembler.cpp 10> VMapFactory.cpp 10> VMapManager2.cpp 10> WorldModel.cpp 10> game.vcxproj -> C:\\MaNGOS\\MANGOS\\mangos\\win\\VC100\\.\\game__Win32_Release\\game.lib 11>------ Build started: Project: mangosd, Configuration: Release Win32 ------ 11> stdsoap2.cpp 11> soapServer.cpp 11>..\\..\\dep\\src\\gsoap\\stdsoap2.cpp(835): warning C4244: 'return' : conversion from 'std::streamsize' to 'size_t', possible loss of data 11> soapC.cpp 11> MaNGOSsoap.cpp 11> CliRunnable.cpp 11> Main.cpp 11> Master.cpp 11> RASocket.cpp 11> WorldRunnable.cpp 11> WheatyExceptionReport.cpp 11> Creating library .\\mangosd__Win32_Release\\mangosd.lib and object .\\mangosd__Win32_Release\\mangosd.exp 11>game.lib(CharacterHandler.obj) : error LNK2001: unresolved external symbol "public: virtual __thiscall PlayerbotMgr::~PlayerbotMgr(void)" (??1PlayerbotMgr@@UAE@XZ) 11>game.lib(Player.obj) : error LNK2019: unresolved external symbol "public: virtual __thiscall PlayerbotMgr::~PlayerbotMgr(void)" (??1PlayerbotMgr@@UAE@XZ) referenced in function "public: virtual void * __thiscall PlayerbotMgr::`scalar deleting destructor'(unsigned int)" (??_GPlayerbotMgr@@UAEPAXI@Z) 11>game.lib(WorldSession.obj) : error LNK2001: unresolved external symbol "public: virtual __thiscall PlayerbotMgr::~PlayerbotMgr(void)" (??1PlayerbotMgr@@UAE@XZ) 11>game.lib(ChatHandler.obj) : error LNK2001: unresolved external symbol "public: virtual __thiscall PlayerbotMgr::~PlayerbotMgr(void)" (??1PlayerbotMgr@@UAE@XZ) 11>game.lib(QuestHandler.obj) : error LNK2001: unresolved external symbol "public: virtual __thiscall PlayerbotMgr::~PlayerbotMgr(void)" (??1PlayerbotMgr@@UAE@XZ) 11>game.lib(Player.obj) : error LNK2019: unresolved external symbol "public: void __thiscall PlayerbotMgr::UpdateAI(unsigned int)" (?UpdateAI@PlayerbotMgr@@QAEXI@Z) referenced in function "public: virtual void __thiscall Player::Update(unsigned int,unsigned int)" (?Update@Player@@UAEXII@Z) 11>game.lib(Player.obj) : error LNK2019: unresolved external symbol "public: void __thiscall PlayerbotAI::UpdateAI(unsigned int)" (?UpdateAI@PlayerbotAI@@QAEXI@Z) referenced in function "public: virtual void __thiscall Player::Update(unsigned int,unsigned int)" (?Update@Player@@UAEXII@Z) 11>game.lib(Chat.obj) : error LNK2019: unresolved external symbol "protected: bool __thiscall ChatHandler::HandlePlayerbotCommand(char *)" (?HandlePlayerbotCommand@ChatHandler@@IAE_NPAD@Z) referenced in function "protected: class ChatCommand * __thiscall ChatHandler::getCommandTable(void)" (?getCommandTable@ChatHandler@@IAEPAVChatCommand@@XZ) 11>game.lib(WorldSession.obj) : error LNK2019: unresolved external symbol "public: void __thiscall PlayerbotMgr::HandleMasterOutgoingPacket(class WorldPacket const &)" (?HandleMasterOutgoingPacket@PlayerbotMgr@@QAEXABVWorldPacket@@@Z) referenced in function "public: void __thiscall WorldSession::SendPacket(class WorldPacket const *)" (?SendPacket@WorldSession@@QAEXPBVWorldPacket@@@Z) 11>game.lib(WorldSession.obj) : error LNK2019: unresolved external symbol "public: void __thiscall PlayerbotAI::HandleBotOutgoingPacket(class WorldPacket const &)" (?HandleBotOutgoingPacket@PlayerbotAI@@QAEXABVWorldPacket@@@Z) referenced in function "public: void __thiscall WorldSession::SendPacket(class WorldPacket const *)" (?SendPacket@WorldSession@@QAEXPBVWorldPacket@@@Z) 11>game.lib(WorldSession.obj) : error LNK2019: unresolved external symbol "public: void __thiscall PlayerbotMgr::LogoutAllBots(void)" (?LogoutAllBots@PlayerbotMgr@@QAEXXZ) referenced in function "public: void __thiscall WorldSession::LogoutPlayer(bool)" (?LogoutPlayer@WorldSession@@QAEX_N@Z) 11>game.lib(WorldSession.obj) : error LNK2019: unresolved external symbol "public: void __thiscall PlayerbotAI::HandleTeleportAck(void)" (?HandleTeleportAck@PlayerbotAI@@QAEXXZ) referenced in function __catch$?Update@WorldSession@@QAE_NIAAVPacketFilter@@@Z$0 11>game.lib(WorldSession.obj) : error LNK2019: unresolved external symbol "public: void __thiscall PlayerbotMgr::HandleMasterIncomingPacket(class WorldPacket const &)" (?HandleMasterIncomingPacket@PlayerbotMgr@@QAEXABVWorldPacket@@@Z) referenced in function "public: bool __thiscall WorldSession::Update(unsigned int,class PacketFilter &)" (?Update@WorldSession@@QAE_NIAAVPacketFilter@@@Z) 11>game.lib(ChatHandler.obj) : error LNK2019: unresolved external symbol "public: void __thiscall PlayerbotAI::HandleCommand(class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > const &,class Player &)" (?HandleCommand@PlayerbotAI@@QAEXABV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@AAVPlayer@@@Z) referenced in function "public: void __thiscall WorldSession::HandleMessagechatOpcode(class WorldPacket &)" (?HandleMessagechatOpcode@WorldSession@@QAEXAAVWorldPacket@@@Z) 11>game.lib(QuestHandler.obj) : error LNK2019: unresolved external symbol "public: void __thiscall ai::AiQuestManager::AcceptQuest(class Quest const *,class Player *)" (?AcceptQuest@AiQuestManager@ai@@QAEXPBVQuest@@PAVPlayer@@@Z) referenced in function "public: void __thiscall WorldSession::HandlePushQuestToParty(class WorldPacket &)" (?HandlePushQuestToParty@WorldSession@@QAEXAAVWorldPacket@@@Z) 11>game.lib(CharacterHandler.obj) : error LNK2019: unresolved external symbol "public: void __thiscall PlayerbotMgr::LogoutPlayerBot(unsigned __int64)" (?LogoutPlayerBot@PlayerbotMgr@@QAEX_K@Z) referenced in function "public: void __thiscall CharacterHandler::HandlePlayerBotLoginCallback(class QueryResult *,class SqlQueryHolder *)" (?HandlePlayerBotLoginCallback@CharacterHandler@@QAEXPAVQueryResult@@PAVSqlQueryHolder@@@Z) 11>game.lib(CharacterHandler.obj) : error LNK2019: unresolved external symbol "public: void __thiscall PlayerbotMgr::OnBotLogin(class Player * const)" (?OnBotLogin@PlayerbotMgr@@QAEXQAVPlayer@@@Z) referenced in function "public: void __thiscall CharacterHandler::HandlePlayerBotLoginCallback(class QueryResult *,class SqlQueryHolder *)" (?HandlePlayerBotLoginCallback@CharacterHandler@@QAEXPAVQueryResult@@PAVSqlQueryHolder@@@Z) 11>..\\..\\bin\\Win32_Release\\mangosd.exe : fatal error LNK1120: 13 unresolved externals ========== Build: 10 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
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nice news I waiting for this
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I have a little problem with the last "trainer" update 11>------ Rebuild All started: Project: realmd, Configuration: Release Win32 ------ 11> AuthSocket.cpp 11> BufferedSocket.cpp 10> pchdef.cpp 11> Main.cpp 11> PatchHandler.cpp 11> RealmList.cpp 10>c:\\mangos\\mangos\\spp\\src\\game\\playerbot/PlayerbotAI.h(208): error C2061: syntax error : identifier 'BotSpellList' 10>c:\\mangos\\mangos\\spp\\src\\game\\playerbot/PlayerbotAI.h(214): error C2061: syntax error : identifier 'BotLootList' 10>c:\\mangos\\mangos\\spp\\src\\game\\playerbot/PlayerbotAI.h(370): error C2146: syntax error : missing ';' before identifier 'm_lootTargets' 10>c:\\mangos\\mangos\\spp\\src\\game\\playerbot/PlayerbotAI.h(370): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int 10>c:\\mangos\\mangos\\spp\\src\\game\\playerbot/PlayerbotAI.h(370): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int 10>c:\\mangos\\mangos\\spp\\src\\game\\playerbot/PlayerbotAI.h(371): error C2146: syntax error : missing ';' before identifier 'm_spellsToLearn' 10>c:\\mangos\\mangos\\spp\\src\\game\\playerbot/PlayerbotAI.h(371): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int 10>c:\\mangos\\mangos\\spp\\src\\game\\playerbot/PlayerbotAI.h(371): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int 11> WheatyExceptionReport.cpp 11> Creating library ..\\..\\bin\\Win32_Release\\realmd.lib and object ..\\..\\bin\\Win32_Release\\realmd.exp 11> realmd.vcxproj -> c:\\MaNGOS\\MANGOS\\spp\\win\\VC100\\..\\..\\bin\\Win32_Release\\realmd.exe 12>------ Rebuild All started: Project: mangosd, Configuration: Release Win32 ------ 12> stdsoap2.cpp 12> soapServer.cpp 12>..\\..\\dep\\src\\gsoap\\stdsoap2.cpp(835): warning C4244: 'return' : conversion from 'std::streamsize' to 'size_t', possible loss of data 12> soapC.cpp 12> MaNGOSsoap.cpp 12> CliRunnable.cpp 12> Main.cpp 12>c:\\mangos\\mangos\\spp\\src\\game\\playerbot/PlayerbotAI.h(208): error C2061: syntax error : identifier 'BotSpellList' 12>c:\\mangos\\mangos\\spp\\src\\game\\playerbot/PlayerbotAI.h(214): error C2061: syntax error : identifier 'BotLootList' 12>c:\\mangos\\mangos\\spp\\src\\game\\playerbot/PlayerbotAI.h(370): error C2146: syntax error : missing ';' before identifier 'm_lootTargets' 12>c:\\mangos\\mangos\\spp\\src\\game\\playerbot/PlayerbotAI.h(370): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int 12>c:\\mangos\\mangos\\spp\\src\\game\\playerbot/PlayerbotAI.h(370): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int 12>c:\\mangos\\mangos\\spp\\src\\game\\playerbot/PlayerbotAI.h(371): error C2146: syntax error : missing ';' before identifier 'm_spellsToLearn' 12>c:\\mangos\\mangos\\spp\\src\\game\\playerbot/PlayerbotAI.h(371): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int 12>c:\\mangos\\mangos\\spp\\src\\game\\playerbot/PlayerbotAI.h(371): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int 12> Master.cpp 12> RASocket.cpp 12>c:\\mangos\\mangos\\spp\\src\\game\\playerbot/PlayerbotAI.h(208): error C2061: syntax error : identifier 'BotSpellList' 12>c:\\mangos\\mangos\\spp\\src\\game\\playerbot/PlayerbotAI.h(214): error C2061: syntax error : identifier 'BotLootList' 12>c:\\mangos\\mangos\\spp\\src\\game\\playerbot/PlayerbotAI.h(370): error C2146: syntax error : missing ';' before identifier 'm_lootTargets' 12>c:\\mangos\\mangos\\spp\\src\\game\\playerbot/PlayerbotAI.h(370): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int 12>c:\\mangos\\mangos\\spp\\src\\game\\playerbot/PlayerbotAI.h(370): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int 12>c:\\mangos\\mangos\\spp\\src\\game\\playerbot/PlayerbotAI.h(371): error C2146: syntax error : missing ';' before identifier 'm_spellsToLearn' 12>c:\\mangos\\mangos\\spp\\src\\game\\playerbot/PlayerbotAI.h(371): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int 12>c:\\mangos\\mangos\\spp\\src\\game\\playerbot/PlayerbotAI.h(371): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int 12>c:\\mangos\\mangos\\spp\\src\\game\\playerbot/PlayerbotAI.h(208): error C2061: syntax error : identifier 'BotSpellList' 12>c:\\mangos\\mangos\\spp\\src\\game\\playerbot/PlayerbotAI.h(214): error C2061: syntax error : identifier 'BotLootList' 12>c:\\mangos\\mangos\\spp\\src\\game\\playerbot/PlayerbotAI.h(370): error C2146: syntax error : missing ';' before identifier 'm_lootTargets' 12>c:\\mangos\\mangos\\spp\\src\\game\\playerbot/PlayerbotAI.h(370): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int 12>c:\\mangos\\mangos\\spp\\src\\game\\playerbot/PlayerbotAI.h(370): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int 12>c:\\mangos\\mangos\\spp\\src\\game\\playerbot/PlayerbotAI.h(371): error C2146: syntax error : missing ';' before identifier 'm_spellsToLearn' 12>c:\\mangos\\mangos\\spp\\src\\game\\playerbot/PlayerbotAI.h(371): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int 12>c:\\mangos\\mangos\\spp\\src\\game\\playerbot/PlayerbotAI.h(371): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int 12> WorldRunnable.cpp 12> WheatyExceptionReport.cpp 13>------ Rebuild All started: Project: script, Configuration: Release Win32 ------ 13> ScriptMgr.cpp 13> sc_default.cpp 13>c:\\mangos\\mangos\\spp\\src\\game\\playerbot/PlayerbotAI.h(208): error C2061: syntax error : identifier 'BotSpellList' 13>c:\\mangos\\mangos\\spp\\src\\game\\playerbot/PlayerbotAI.h(214): error C2061: syntax error : identifier 'BotLootList' 13>c:\\mangos\\mangos\\spp\\src\\game\\playerbot/PlayerbotAI.h(370): error C2146: syntax error : missing ';' before identifier 'm_lootTargets' 13>c:\\mangos\\mangos\\spp\\src\\game\\playerbot/PlayerbotAI.h(370): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int 13>c:\\mangos\\mangos\\spp\\src\\game\\playerbot/PlayerbotAI.h(370): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int 13>c:\\mangos\\mangos\\spp\\src\\game\\playerbot/PlayerbotAI.h(371): error C2146: syntax error : missing ';' before identifier 'm_spellsToLearn' 13>c:\\mangos\\mangos\\spp\\src\\game\\playerbot/PlayerbotAI.h(371): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int 13>c:\\mangos\\mangos\\spp\\src\\game\\playerbot/PlayerbotAI.h(371): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int 13> sc_defines.cpp 13> system.cpp 13>c:\\mangos\\mangos\\spp\\src\\game\\playerbot/PlayerbotAI.h(208): error C2061: syntax error : identifier 'BotSpellList' 13>c:\\mangos\\mangos\\spp\\src\\game\\playerbot/PlayerbotAI.h(214): error C2061: syntax error : identifier 'BotLootList' 13>c:\\mangos\\mangos\\spp\\src\\game\\playerbot/PlayerbotAI.h(370): error C2146: syntax error : missing ';' before identifier 'm_lootTargets' 13>c:\\mangos\\mangos\\spp\\src\\game\\playerbot/PlayerbotAI.h(370): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int 13>c:\\mangos\\mangos\\spp\\src\\game\\playerbot/PlayerbotAI.h(370): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int 13>c:\\mangos\\mangos\\spp\\src\\game\\playerbot/PlayerbotAI.h(371): error C2146: syntax error : missing ';' before identifier 'm_spellsToLearn' 13>c:\\mangos\\mangos\\spp\\src\\game\\playerbot/PlayerbotAI.h(371): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int 13>c:\\mangos\\mangos\\spp\\src\\game\\playerbot/PlayerbotAI.h(371): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int ========== Rebuild All: 10 succeeded, 3 failed, 0 skipped ==========
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working ty
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another compile error with VC2010 5>..\\..\\src\\game\\Mail.cpp(985): error C2039: 'GetPlayerGUIDLow' : is not a member of 'MailReceiver' 5> c:\\mangos\\mangos\\portal\\src\\game\\Mail.h(148) : see declaration of 'MailReceiver'
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bots are perfectly use mmaps pathfinding but not anywhere in instance (tested in gnomeregan) bots and mobs use pathfinding good
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can you help me to fix the merging? here is my repo: https://github.com/conan513/spp
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the mangosd.exe is constantly crashing here is the crash log Revision: * * 10744 * Date 19:11:2010. Time 12:30 //===================================================== *** Hardware *** Processor: AMD Athlon(tm) 64 X2 Dual Core Processor 5000+ Number Of Processors: 2 Physical Memory: 4193848 KB (Available: 1917128 KB) Commit Charge Limit: 4194303 KB *** Operation System *** Windows Vista or Windows Server 2008 Professional Service Pack 1, v.721 (Version 6.1, Build 7601) //===================================================== Exception code: C0000005 ACCESS_VIOLATION Fault address: 0041A98F 01:0001998F C:\\full\\world of warcraft\\fscommand\\mangos\\Normal\\mangosd.exe Registers: EAX:753FCE5D EBX:F374FF40 ECX:00000000 EDX:00000000 ESI:00000000 EDI:00000036 CS:EIP:0023:0041A98F SS:ESP:002B:0848DCA0 EBP:0848ECB0 DS:002B ES:002B FS:0053 GS:002B Flags:00010202 Call stack: Address Frame Function SourceFile 0041A98F 00000000 Object::GetUInt32Value+1F 004EFA47 00000000 PlayerbotAI::Buff+47 0077BB9F 00000000 PlayerbotPaladinAI::Bless+CF 0077BD3C 00000000 PlayerbotPaladinAI::BuffPlayer+EC 0077BEBA 00000000 PlayerbotPaladinAI::DoNonCombatActions+6A 004F1066 00000000 PlayerbotAI::UpdateAI+466 0055489D 00000000 Player::Update+74D 0059932E 00000000 Map::Update+5E 00599AB0 00000000 InstanceMap::Update+10 0065B144 00000000 MapManager::Update+64 004790C2 00000000 World::Update+262 0044AB09 00000000 WorldRunnable::run+E9 00459050 00000000 ACE_Based::Thread::ThreadTask+10 6CF87254 00000000 ACE_OS_Thread_Adapter::invoke+74 6E7AC6DE 00000000 _endthreadex+3A 6E7AC788 00000000 _endthreadex+E4 74AF3DFD 00000000 BaseThreadInitThunk+12 77359ED2 00000000 RtlInitializeExceptionChain+63 77359EA5 00000000 RtlInitializeExceptionChain+36 ======================== Local Variables And Parameters Call stack: Address Frame Function SourceFile 0041A98F 00000000 Object::GetUInt32Value+1F punting on symbol index Local <user defined> 'st' 004EFA47 00000000 PlayerbotAI::Buff+47 punting on symbol spellId Local <user defined> 'target' Local <user defined> 'beforeCast' punting on symbol willBenefitFromSpell punting on symbol i punting on symbol sameOrBetterAuraFound 0077BB9F 00000000 PlayerbotPaladinAI::Bless+CF punting on symbol spellId Local <user defined> 'target' 0077BD3C 00000000 PlayerbotPaladinAI::BuffPlayer+EC Local <user defined> 'target' Local <user defined> 'ai' punting on symbol petCanBeBlessed 0077BEBA 00000000 PlayerbotPaladinAI::DoNonCombatActions+6A Local <user defined> 'fItem' Local <user defined> 'm_bot' Local <user defined> 'itr' Local <user defined> 'msg' 004F1066 00000000 PlayerbotAI::UpdateAI+466 Local <user defined> 'p_time' Local <user defined> 'loc' Local <user defined> 'ch' 0055489D 00000000 Player::Update+74D punting on symbol p_time punting on symbol now Local <user defined> 'iter' punting on symbol newzone punting on symbol newarea 0059932E 00000000 Map::Update+5E Local <user defined> 't_diff' Local <user defined> 'updater' Local <user defined> 'area' punting on symbol x punting on symbol y Local <user defined> 'cell' Local <user defined> 'area' punting on symbol x punting on symbol y Local <user defined> 'cell' Local <user defined> 'st' 00599AB0 00000000 InstanceMap::Update+10 Local <user defined> 't_diff' 0065B144 00000000 MapManager::Update+64 punting on symbol diff 004790C2 00000000 World::Update+262 punting on symbol diff punting on symbol maxClientsNum 0044AB09 00000000 WorldRunnable::run+E9 punting on symbol prevSleepTime 00459050 00000000 ACE_Based::Thread::ThreadTask+10 punting on symbol param 6CF87254 00000000 ACE_OS_Thread_Adapter::invoke+74 punting on symbol status 6E7AC6DE 00000000 _endthreadex+3A 6E7AC788 00000000 _endthreadex+E4 74AF3DFD 00000000 BaseThreadInitThunk+12 77359ED2 00000000 RtlInitializeExceptionChain+63 77359EA5 00000000 RtlInitializeExceptionChain+36 ======================== Global Variables
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Revision: * * 10727 114bc34b815b9573c60885378af100681a8f809c Date 17:11:2010. Time 0:7 //===================================================== *** Hardware *** Processor: AMD Athlon(tm) 64 X2 Dual Core Processor 5000+ Number Of Processors: 2 Physical Memory: 4193848 KB (Available: 1555260 KB) Commit Charge Limit: 4194303 KB *** Operation System *** Windows Vista or Windows Server 2008 Professional (Version 6.1, Build 7600) //===================================================== Exception code: C0000005 ACCESS_VIOLATION Fault address: 0041A98F 01:0001998F C:\\MaNGOS\\v10727\\mangosd.exe Registers: EAX:4461A3CB EBX:F205DE40 ECX:00000000 EDX:00000000 ESI:00000000 EDI:00000036 CS:EIP:0023:0041A98F SS:ESP:002B:086DDCB4 EBP:086DECC4 DS:002B ES:002B FS:0053 GS:002B Flags:00010202 Call stack: Address Frame Function SourceFile 0041A98F 00000000 Object::GetUInt32Value+1F 004EF857 00000000 PlayerbotAI::Buff+47 0077BA6F 00000000 PlayerbotPaladinAI::Bless+CF 0077BC0C 00000000 PlayerbotPaladinAI::BuffPlayer+EC 0077BD8A 00000000 PlayerbotPaladinAI::DoNonCombatActions+6A 004F0E76 00000000 PlayerbotAI::UpdateAI+466 0055B315 00000000 Player::Update+755 005992EE 00000000 Map::Update+5E 0065B114 00000000 MapManager::Update+64 00479072 00000000 World::Update+262 0044AAF9 00000000 WorldRunnable::run+E9 00459040 00000000 ACE_Based::Thread::ThreadTask+10 6D5C7254 00000000 ACE_OS_Thread_Adapter::invoke+74 74C3C6DE 00000000 _endthreadex+3A 74C3C788 00000000 _endthreadex+E4 754D3677 00000000 BaseThreadInitThunk+12 775D9D42 00000000 RtlInitializeExceptionChain+63 775D9D15 00000000 RtlInitializeExceptionChain+36 ======================== Local Variables And Parameters Call stack: Address Frame Function SourceFile 0041A98F 00000000 Object::GetUInt32Value+1F punting on symbol index Local <user defined> 'st' 004EF857 00000000 PlayerbotAI::Buff+47 punting on symbol spellId Local <user defined> 'target' Local <user defined> 'beforeCast' punting on symbol willBenefitFromSpell punting on symbol i punting on symbol sameOrBetterAuraFound 0077BA6F 00000000 PlayerbotPaladinAI::Bless+CF punting on symbol spellId Local <user defined> 'target' 0077BC0C 00000000 PlayerbotPaladinAI::BuffPlayer+EC Local <user defined> 'target' Local <user defined> 'ai' punting on symbol petCanBeBlessed 0077BD8A 00000000 PlayerbotPaladinAI::DoNonCombatActions+6A Local <user defined> 'fItem' Local <user defined> 'm_bot' Local <user defined> 'itr' Local <user defined> 'msg' 004F0E76 00000000 PlayerbotAI::UpdateAI+466 Local <user defined> 'p_time' Local <user defined> 'loc' Local <user defined> 'ch' 0055B315 00000000 Player::Update+755 punting on symbol p_time punting on symbol now Local <user defined> 'iter' punting on symbol newzone punting on symbol newarea 005992EE 00000000 Map::Update+5E Local <user defined> 't_diff' Local <user defined> 'updater' Local <user defined> 'area' punting on symbol x punting on symbol y Local <user defined> 'cell' Local <user defined> 'area' punting on symbol x punting on symbol y Local <user defined> 'cell' Local <user defined> 'st' 0065B114 00000000 MapManager::Update+64 punting on symbol diff 00479072 00000000 World::Update+262 punting on symbol diff punting on symbol maxClientsNum 0044AAF9 00000000 WorldRunnable::run+E9 punting on symbol prevSleepTime 00459040 00000000 ACE_Based::Thread::ThreadTask+10 punting on symbol param 6D5C7254 00000000 ACE_OS_Thread_Adapter::invoke+74 punting on symbol status 74C3C6DE 00000000 _endthreadex+3A 74C3C788 00000000 _endthreadex+E4 754D3677 00000000 BaseThreadInitThunk+12 775D9D42 00000000 RtlInitializeExceptionChain+63 775D9D15 00000000 RtlInitializeExceptionChain+36 ======================== Global Variables Anyone knows a solution?
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The mangosd.exe constantly crashes after 10-20 minutes since I was put on mmaps Can someone with a solution to this?
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Yes, as soon update is coming. I check several times a day.
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No, first need customize the core then the DB. Need a epic story line based on WoW story.
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I started merged some of the ideas that fit to a single-player mode. I'm not a programmer and not know English well, so now I use Google Translate. We have merged: - PlayerBot - AuctionHouseBot - Mmaps Help to improve the single-player mode that they are able to play WoW without limits who do not have internet at home. github: https://github.com/conan513/spp
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Cool, thanks for the quick fix. invaluable the playerbot and the ahbot for my Single Player Project
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here's my full build log VC2010 and VC2008 was tried in, but the result is the same 1>------ Build started: Project: tbb, Configuration: Release Win32 ------ 2>------ Build started: Project: ACE_Wrappers, Configuration: Release Win32 ------ 1>Assembling... 1> Assembling: ..\\..\\dep\\tbb\\src\\tbb\\ia32-masm\\lock_byte.asm 1>Assembling... 2>Compiling... 1> Assembling: ..\\..\\dep\\tbb\\src\\tbb\\ia32-masm\\atomic_support.asm 1>generating tbb.def file 1>win32-tbb-export.def 2>XTI_ATM_Mcast.cpp 2>XML_Svc_Conf.cpp 1>Compiling... 1>tbb_thread.cpp 2>WIN32_Proactor.cpp 2>WIN32_Asynch_IO.cpp 1>tbb_misc.cpp 1>task.cpp 1>spin_rw_mutex_v2.cpp 1>spin_rw_mutex.cpp 1>spin_mutex.cpp 1>rml_tbb.cpp 2>WFMO_Reactor.cpp 2>UUID.cpp 1>recursive_mutex.cpp 1>queuing_rw_mutex.cpp 1>queuing_mutex.cpp 1>private_server.cpp 2>UTF8_Encoding_Converter.cpp 1>pipeline.cpp 2>UTF32_Encoding_Converter.cpp 1>mutex.cpp 2>UTF16_Encoding_Converter.cpp 2>UPIPE_Stream.cpp 1>itt_notify.cpp 1>dynamic_link.cpp 2>UPIPE_Connector.cpp 1>concurrent_vector_v2.cpp 1>concurrent_vector.cpp 1>concurrent_queue_v2.cpp 1>concurrent_queue.cpp 1>concurrent_hash_map.cpp 1>Compiling... 1>cache_aligned_allocator.cpp 1>Compiling... 1>itt_notify_proxy.c 2>UPIPE_Acceptor.cpp 2>UNIX_Addr.cpp 2>TTY_IO.cpp 1>Compiling resources... 1>Microsoft (R) Windows (R) Resource Compiler Version 6.1.6723.1 1>Copyright (C) Microsoft Corporation. All rights reserved. 1>Linking... 1> Creating library ..\\..\\dep\\lib\\Win32_Release\\tbb.lib and object ..\\..\\dep\\lib\\Win32_Release\\tbb.exp 1>Generating code 1>Finished generating code 2>TSS_Adapter.cpp 1>Embedding manifest... 1>Build log was saved at "file://c:\\MaNGOS\\MANGOS\\portal\\win\\VC90\\tbb__Win32_Release\\BuildLog.htm" 1>tbb - 0 error(s), 0 warning(s) 2>Trace.cpp 3>------ Build started: Project: tbbmalloc, Configuration: Release Win32 ------ 3>Assembling... 3> Assembling: ..\\..\\dep\\tbb\\src\\tbb\\ia32-masm\\lock_byte.asm 3>Assembling... 3> Assembling: ..\\..\\dep\\tbb\\src\\tbb\\ia32-masm\\atomic_support.asm 3>generating tbbmalloc.def file 3>win32-tbbmalloc-export.def 3>Compiling... 3>Microsoft (R) 32-bit C/C++ Optimizing Compiler Version 15.00.30729.01 for 80x86 3>Copyright (C) Microsoft Corporation. All rights reserved. 3>cl /GL /I "..\\..\\dep\\tbb\\include" /I "..\\..\\dep\\tbb\\src" /I "..\\..\\dep\\tbb\\build" /I "..\\..\\dep\\tbb\\build\\vsproject" /D "_WINDLL" /FD /MD /Fo".\\tbbmalloc__Win32_Release\\\\" /Fd".\\tbbmalloc__Win32_Release\\vc90.pdb" /W3 /c /Zi /TP /wd4244 /wd4267 /c /MD /O2 /Zi /EHs- /Zc:forScope /Zc:wchar_t /Oy /DDO_ITT_NOTIFY /DUSE_WINTHREAD /D_CRT_SECURE_NO_DEPRECATE /D_WIN32_WINNT=0x0400 /D__TBB_BUILD=1 /I../../src /I../../include /I../../src/tbbmalloc /I../../src/tbbmalloc 3> ..\\..\\dep\\tbb\\src\\tbbmalloc\\tbbmalloc.cpp 3> ..\\..\\dep\\tbb\\src\\tbb\\tbb_misc.cpp 3> ..\\..\\dep\\tbb\\src\\tbbmalloc\\MemoryAllocator.cpp 3> ..\\..\\dep\\tbb\\src\\tbb\\dynamic_link.cpp 3>tbbmalloc.cpp 2>TP_Reactor.cpp 3>tbb_misc.cpp 2>Token_Request_Reply.cpp 2>Token_Manager.cpp 2>Token_Invariants.cpp 2>Token_Collection.cpp 3>MemoryAllocator.cpp 2>Token.cpp 3>dynamic_link.cpp 2>TLI_Stream.cpp 2>TLI_Connector.cpp 3>Compiling... 3>Microsoft (R) 32-bit C/C++ Optimizing Compiler Version 15.00.30729.01 for 80x86 3>Copyright (C) Microsoft Corporation. All rights reserved. 3>cl /GL /I "..\\..\\dep\\tbb\\include" /I "..\\..\\dep\\tbb\\src" /I "..\\..\\dep\\tbb\\build" /I "..\\..\\dep\\tbb\\build\\vsproject" /D "_WINDLL" /FD /MD /Fo".\\tbbmalloc__Win32_Release\\\\" /Fd".\\tbbmalloc__Win32_Release\\vc90.pdb" /W3 /c /Zi /TC /wd4244 /wd4267 /c /MD /O2 /Zi /EHs- /Zc:forScope /Zc:wchar_t /Oy /DDO_ITT_NOTIFY /DUSE_WINTHREAD /D_CRT_SECURE_NO_DEPRECATE /D_WIN32_WINNT=0x0400 /D__TBB_BUILD=1 /I../../src /I../../include /I../../src/tbbmalloc /I../../src/tbbmalloc 3> ..\\..\\dep\\tbb\\src\\tbb\\itt_notify_proxy.c 3>itt_notify_proxy.c 3>Compiling resources... 3>Microsoft (R) Windows (R) Resource Compiler Version 6.1.6723.1 3>Copyright (C) Microsoft Corporation. All rights reserved. 3>Linking... 2>TLI_Acceptor.cpp 3> Creating library ..\\..\\dep\\lib\\Win32_Release\\tbbmalloc.lib and object ..\\..\\dep\\lib\\Win32_Release\\tbbmalloc.exp 3>Generating code 2>TLI.cpp 3>Finished generating code 3>Embedding manifest... 3>Build log was saved at "file://c:\\MaNGOS\\MANGOS\\portal\\win\\VC90\\tbbmalloc__Win32_Release\\BuildLog.htm" 3>tbbmalloc - 0 error(s), 0 warning(s) 4>------ Build started: Project: genrevision, Configuration: Release Win32 ------ 4>Compiling... 4>genrevision.cpp 2>Timeprobe.cpp 2>Time_Value.cpp 2>Throughput_Stats.cpp 2>Thread_Semaphore.cpp 4>Linking... 4>Generating code 4>Finished generating code 4>Embedding manifest... 2>Thread_Mutex.cpp 4>Build log was saved at "file://c:\\MaNGOS\\MANGOS\\portal\\win\\VC90\\genrevision__Win32_Release\\BuildLog.htm" 4>genrevision - 0 error(s), 0 warning(s) 5>------ Build started: Project: g3dlite, Configuration: Release Win32 ------ 5>Compiling... 5>AABox.cpp 5>Vector2.cpp 2>Thread_Manager.cpp 5>UprightFrame.cpp 2>Thread_Hook.cpp 5>TextOutput.cpp 2>Thread_Exit.cpp 2>Thread_Control.cpp 5>TextInput.cpp 2>Thread_Adapter.cpp 2>Thread.cpp 5>Sphere.cpp 5>RegistryUtil.cpp 5>ReferenceCount.cpp 2>Task.cpp 5>Ray.cpp 5>Random.cpp 5>Quat.cpp 2>System_Time.cpp 5>MemoryManager.cpp 5>Matrix4.cpp 2>Synch_Options.cpp 2>Svc_Conf_y.cpp 5>Log.cpp 2>Svc_Conf_Lexer.cpp 5>LineSegment.cpp 5>Line.cpp 5>Cylinder.cpp 5>CoordinateFrame.cpp 2>SV_Shared_Memory.cpp 2>SV_Semaphore_Simple.cpp 5>CollisionDetection.cpp 2>SV_Semaphore_Complex.cpp 2>SV_Message_Queue.cpp 2>SV_Message.cpp 5>Capsule.cpp 2>SUN_Proactor.cpp 2>String_Base_Const.cpp 2>Stats.cpp 2>Stack_Trace.cpp 5>BinaryOutput.cpp 5>BinaryInput.cpp 2>SString.cpp 2>SPIPE_Stream.cpp 5>BinaryFormat.cpp 5>Any.cpp 2>SPIPE_Connector.cpp 2>SPIPE_Addr.cpp 2>SPIPE_Acceptor.cpp 2>SPIPE.cpp 5>stringutils.cpp 2>SOCK_Stream.cpp 5>prompt.cpp 2>SOCK_SEQPACK_Connector.cpp 5>g3dfnmatch.cpp 2>SOCK_SEQPACK_Association.cpp 5>g3dmath.cpp 5>fileutils.cpp 2>SOCK_SEQPACK_Acceptor.cpp 5>debugAssert.cpp 5>Vector4.cpp 5>Vector3.cpp 2>SOCK_Netlink.cpp 2>SOCK_IO.cpp 2>SOCK_Dgram_Mcast.cpp 5>Triangle.cpp 5>System.cpp 2>SOCK_Dgram_Bcast.cpp 5>Port System::memcpy SIMD to all platforms 2>SOCK_Dgram.cpp 5>Port System::memfill SIMD to all platforms 5>Plane.cpp 5>Matrix3.cpp 2>SOCK_Connector.cpp 2>Sock_Connect.cpp 5>format.cpp 5>Crypto.cpp 5>Box.cpp 2>SOCK_CODgram.cpp 2>SOCK_Acceptor.cpp 2>SOCK.cpp 2>Signal.cpp 5>Creating library... 5>Build log was saved at "file://c:\\MaNGOS\\MANGOS\\portal\\win\\VC90\\g3dlite__Win32_Release\\BuildLog.htm" 5>g3dlite - 0 error(s), 0 warning(s) 6>------ Build started: Project: framework, Configuration: Release Win32 ------ 6>Compiling... 6>MemoryManagement.cpp 6>EventProcessor.cpp 6>ObjectLifeTime.cpp 2>Sig_Handler.cpp 2>Sig_Adapter.cpp 2>Shared_Object.cpp 2>Shared_Memory_SV.cpp 2>Shared_Memory_Pool.cpp 2>Shared_Memory_MM.cpp 6>Creating library... 6>Build log was saved at "file://c:\\MaNGOS\\MANGOS\\portal\\win\\VC90\\framework__Win32_Release\\BuildLog.htm" 6>framework - 0 error(s), 0 warning(s) 2>Shared_Memory.cpp 7>------ Build started: Project: zlib, Configuration: Release Win32 ------ 7>Compiling... 2>Service_Types.cpp 7>adler32.c 7>zutil.c 7>uncompr.c 7>trees.c 7>inftrees.c 7>inflate.c 2>Service_Repository.cpp 7>inffast.c 7>infback.c 7>gzio.c 7>example.c 7>deflate.c 7>crc32.c 7>compress.c 7>Creating library... 7>Build log was saved at "file://c:\\MaNGOS\\MANGOS\\portal\\win\\VC90\\zlib__Win32_Release\\BuildLog.htm" 7>zlib - 0 error(s), 0 warning(s) 2>Service_Object.cpp 2>Service_Manager.cpp 2>Service_Gestalt.cpp 2>Service_Config.cpp 2>Semaphore.cpp 2>Select_Reactor_Base.cpp 2>Sched_Params.cpp 2>Sbrk_Memory_Pool.cpp 2>Sample_History.cpp 2>RW_Thread_Mutex.cpp 2>RW_Process_Mutex.cpp 2>RW_Mutex.cpp 2>Remote_Tokens.cpp 2>Remote_Name_Space.cpp 2>Registry_Name_Space.cpp 2>Registry.cpp 2>Recyclable.cpp 2>Recursive_Thread_Mutex.cpp 2>Read_Buffer.cpp 2>Reactor_Timer_Interface.cpp 2>Reactor_Notification_Strategy.cpp 2>Reactor_Impl.cpp 2>Reactor.cpp 2>Profile_Timer.cpp 2>Process_Semaphore.cpp 2>Process_Mutex.cpp 2>Process_Manager.cpp 2>Process.cpp 2>Proactor_Impl.cpp 2>Proactor.cpp 2>Priority_Reactor.cpp 2>POSIX_Proactor.cpp 2>POSIX_CB_Proactor.cpp 2>POSIX_Asynch_IO.cpp 2>Pipe.cpp 2>Ping_Socket.cpp 2>PI_Malloc.cpp 2>Parse_Node.cpp 2>Pagefile_Memory_Pool.cpp 2>OS_TLI.cpp 2>OS_Thread_Adapter.cpp 2>OS_QoS.cpp 2>OS_NS_wctype.cpp 2>OS_NS_wchar.cpp 2>OS_NS_unistd.cpp 2>OS_NS_time.cpp 2>OS_NS_Thread.cpp 2>OS_NS_sys_wait.cpp 2>OS_NS_sys_utsname.cpp 2>OS_NS_sys_uio.cpp 2>OS_NS_sys_time.cpp 2>OS_NS_sys_stat.cpp 2>OS_NS_sys_socket.cpp 2>OS_NS_sys_shm.cpp 2>OS_NS_sys_sendfile.cpp 2>OS_NS_sys_select.cpp 2>OS_NS_sys_resource.cpp 2>OS_NS_sys_msg.cpp 2>OS_NS_sys_mman.cpp 2>OS_NS_stropts.cpp 2>OS_NS_strings.cpp 2>OS_NS_string.cpp 2>OS_NS_stdlib.cpp 2>OS_NS_stdio.cpp 2>OS_NS_signal.cpp 2>OS_NS_regex.cpp 2>OS_NS_pwd.cpp 2>OS_NS_poll.cpp 2>OS_NS_netdb.cpp 2>OS_NS_math.cpp 2>OS_NS_fcntl.cpp 2>OS_NS_errno.cpp 2>OS_NS_dlfcn.cpp 2>OS_NS_dirent.cpp 2>OS_NS_ctype.cpp 2>OS_NS_arpa_inet.cpp 2>OS_main.cpp 2>OS_Log_Msg_Attributes.cpp 2>OS_Errno.cpp 2>Object_Manager_Base.cpp 2>Object_Manager.cpp 2>Obchunk.cpp 2>NT_Service.cpp 2>Notification_Strategy.cpp 2>Notification_Queue.cpp 2>Netlink_Addr.cpp 2>Naming_Context.cpp 2>Name_Space.cpp 2>Name_Request_Reply.cpp 2>Name_Proxy.cpp 2>Mutex.cpp 2>Multihomed_INET_Addr.cpp 2>Msg_WFMO_Reactor.cpp 2>Monitor_Size.cpp 2>Monitor_Point_Registry.cpp 2>Monitor_Control_Types.cpp 2>Monitor_Control_Action.cpp 2>Monitor_Base.cpp 2>Monitor_Admin_Manager.cpp 2>Monitor_Admin.cpp 2>MMAP_Memory_Pool.cpp 2>Method_Request.cpp 2>Message_Queue_Vx.cpp 2>Message_Queue_NT.cpp 2>Message_Queue.cpp 2>Message_Block.cpp 2>MEM_Stream.cpp 2>MEM_SAP.cpp 2>Mem_Map.cpp 2>MEM_IO.cpp 2>MEM_Connector.cpp 2>MEM_Addr.cpp 2>MEM_Acceptor.cpp 2>Manual_Event.cpp 2>Malloc_Allocator.cpp 2>Malloc.cpp 2>LSOCK_Stream.cpp 2>LSOCK_Dgram.cpp 2>LSOCK_Connector.cpp 2>LSOCK_CODgram.cpp 2>LSOCK_Acceptor.cpp 2>LSOCK.cpp 2>Logging_Strategy.cpp 2>Log_Record.cpp 2>Log_Msg_UNIX_Syslog.cpp 2>Log_Msg_NT_Event_Log.cpp 2>Log_Msg_IPC.cpp 2>Log_Msg_Callback.cpp 2>Log_Msg_Backend.cpp 2>Log_Msg.cpp 2>Lock.cpp 2>Local_Tokens.cpp 2>Local_Name_Space.cpp 2>Local_Memory_Pool.cpp 2>Lib_Find.cpp 2>IPC_SAP.cpp 2>IOStream.cpp 2>IO_SAP.cpp 2>IO_Cntl_Msg.cpp 2>Init_ACE.cpp 2>INET_Addr.cpp 2>ICMP_Socket.cpp 2>High_Res_Timer.cpp 2>Hashable.cpp 2>Handle_Set.cpp 2>Handle_Ops.cpp 2>gethrtime.cpp 2>Get_Opt.cpp 2>Functor_String.cpp 2>Functor.cpp 2>Framework_Component.cpp 2>Flag_Manip.cpp 2>Filecache.cpp 2>File_Lock.cpp 2>FILE_IO.cpp 2>FILE_Connector.cpp 2>FILE_Addr.cpp 2>FILE.cpp 2>FIFO_Send_Msg.cpp 2>FIFO_Send.cpp 2>FIFO_Recv_Msg.cpp 2>FIFO_Recv.cpp 2>FIFO.cpp 2>Event_Handler.cpp 2>Event.cpp 2>Encoding_Converter_Factory.cpp 2>Encoding_Converter.cpp 2>Dynamic_Service_Dependency.cpp 2>Dynamic_Service_Base.cpp 2>Dynamic_Message_Strategy.cpp 2>Dynamic.cpp 2>Dump.cpp 2>DLL_Manager.cpp 2>DLL.cpp 2>Dirent_Selector.cpp 2>Dirent.cpp 2>Dev_Poll_Reactor.cpp 2>DEV_IO.cpp 2>DEV_Connector.cpp 2>DEV_Addr.cpp 2>DEV.cpp 2>Date_Time.cpp 2>Countdown_Time.cpp 2>Copy_Disabled.cpp 2>Containers.cpp 2>Connection_Recycling_Strategy.cpp 2>Configuration_Import_Export.cpp 2>Configuration.cpp 2>Condition_Thread_Mutex.cpp 2>Condition_Recursive_Thread_Mutex.cpp 2>Codeset_Registry_db.cpp 2>Codeset_Registry.cpp 2>Codeset_IBM1047.cpp 2>Codecs.cpp 2>Cleanup.cpp 2>CDR_Stream.cpp 2>CDR_Size.cpp 2>CDR_Base.cpp 2>Capabilities.cpp 2>Basic_Types.cpp 2>Basic_Stats.cpp 2>Based_Pointer_Repository.cpp 2>Base_Thread_Adapter.cpp 2>Barrier.cpp 2>Auto_Event.cpp 2>Atomic_Op.cpp 2>ATM_Stream.cpp 2>ATM_QoS.cpp 2>ATM_Params.cpp 2>ATM_Connector.cpp 2>ATM_Addr.cpp 2>ATM_Acceptor.cpp 2>Asynch_Pseudo_Task.cpp 2>Asynch_IO_Impl.cpp 2>Asynch_IO.cpp 2>Assert.cpp 2>Argv_Type_Converter.cpp 2>Addr.cpp 2>Active_Map_Manager.cpp 2>Activation_Queue.cpp 2>ace_wchar.cpp 2>ACE_crc_ccitt.cpp 2>ACE_crc32.cpp 2>ACE.cpp 2>Compiling... 2>Rtems_init.c 2>Atomic_Op_Sparc.c 2>Compiling resources... 2>Microsoft (R) Windows (R) Resource Compiler Version 6.1.6723.1 2>Copyright (C) Microsoft Corporation. All rights reserved. 2>Linking... 2> Creating library ..\\..\\dep\\lib\\Win32_Release\\ACE.lib and object ..\\..\\dep\\lib\\Win32_Release\\ACE.exp 2>Embedding manifest... 2>Build log was saved at "file://c:\\MaNGOS\\MANGOS\\portal\\win\\VC90\\ace__Win32_Release\\BuildLog.htm" 2>ACE_Wrappers - 0 error(s), 0 warning(s) 8>------ Build started: Project: shared, Configuration: Release Win32 ------ 8>Extract revision 8>Compiling... 8>Database.cpp 8>Threading.cpp 8>ServiceWin32.cpp 8>Common.cpp 8>WorldModel.cpp 8>VMapManager2.cpp 8>VMapFactory.cpp 8>TileAssembler.cpp 8>ModelInstance.cpp 8>MapTree.cpp 8>BIH.cpp 8>Sha1.cpp 8>SARC4.cpp 8>HMACSHA1.cpp 8>BigNumber.cpp 8>AuthCrypt.cpp 8>Config.cpp 8>Util.cpp 8>ProgressBar.cpp 8>MemoryLeaks.cpp 8>Log.cpp 8>DBCFileLoader.cpp 8>SQLStorage.cpp 8>SqlOperations.cpp 8>SqlDelayThread.cpp 8>QueryResultMysql.cpp 8>Field.cpp 8>DatabaseMysql.cpp 8>Creating library... 8>Build log was saved at "file://c:\\MaNGOS\\MANGOS\\portal\\win\\VC90\\shared__Win32_Release\\BuildLog.htm" 8>shared - 0 error(s), 0 warning(s) 9>------ Build started: Project: realmd, Configuration: Release Win32 ------ 10>------ Build started: Project: game, Configuration: Release Win32 ------ 10>Compiling... 9>Compiling... 10>pchdef.cpp 9>WheatyExceptionReport.cpp 9>RealmList.cpp 9>PatchHandler.cpp 9>Main.cpp 9>BufferedSocket.cpp 9>AuthSocket.cpp 9>Compiling resources... 9>Microsoft (R) Windows (R) Resource Compiler Version 6.1.6723.1 9>Copyright (C) Microsoft Corporation. All rights reserved. 9>Linking... 9> Creating library ..\\..\\bin\\Win32_Release\\realmd.lib and object ..\\..\\bin\\Win32_Release\\realmd.exp 9>Embedding manifest... 9>Build log was saved at "file://c:\\MaNGOS\\MANGOS\\portal\\win\\VC90\\realmd__Win32_Release\\BuildLog.htm" 9>realmd - 0 error(s), 0 warning(s) 10>Compiling... 10>AccountMgr.cpp 10>ThreatManager.cpp 10>HostileRefManager.cpp 10>GroupReference.cpp 10>FollowerReference.cpp 10>PlayerDump.cpp 10>CharacterDatabaseCleaner.cpp 10>Level3.cpp 10>Level2.cpp 10>Level1.cpp 10>Level0.cpp 10>debugcmds.cpp 10>WorldSocketMgr.cpp 10>WorldSocket.cpp 10>WorldSession.cpp 10>Opcodes.cpp 10>DBCStores.cpp 10>Vehicle.cpp 10>Unit.cpp 10>TotemAI.cpp 10>Totem.cpp 10>TemporarySummon.cpp 10>StatSystem.cpp 10>SpellMgr.cpp 10>SocialMgr.cpp 10>ReputationMgr.cpp 10>ReactorAI.cpp 10>PlayerbotWarriorAI.cpp 10>PlayerbotWarlockAI.cpp 10>PlayerbotShamanAI.cpp 10>PlayerbotRogueAI.cpp 10>PlayerbotPriestAI.cpp 10>PlayerbotPaladinAI.cpp 10>PlayerbotMageAI.cpp 10>..\\..\\src\\game\\playerbot\\PlayerbotPaladinAI.cpp(142) : warning C4390: ';' : empty controlled statement found; is this the intent? 10>c:\\mangos\\mangos\\portal\\src\\game\\playerbot\\playerbotpaladinai.cpp(482) : warning C4715: 'PlayerbotPaladinAI::BuffPlayer' : not all control paths return a value 10>PlayerbotHunterAI.cpp 10>PlayerbotDruidAI.cpp 10>PlayerbotDeathKnightAI.cpp 10>PlayerbotClassAI.cpp 10>PlayerbotAI.cpp 10>c:\\mangos\\mangos\\portal\\src\\game\\playerbot\\playerbotclassai.cpp(16) : error C4716: 'PlayerbotClassAI::BuffPlayer' : must return a value 10>PlayerbotMgr.cpp 10>..\\..\\src\\game\\playerbot\\PlayerbotAI.cpp(2460) : warning C4018: '>=' : signed/unsigned mismatch 10>Player.cpp 10>PetAI.cpp 10>Pet.cpp 10>ObjectPosSelector.cpp 10>ObjectMgr.cpp 10>ObjectGuid.cpp 10>ObjectAccessor.cpp 10>Object.cpp 10>NullCreatureAI.cpp 10>LootMgr.cpp 10>ItemEnchantmentMgr.cpp 10>Item.cpp 10>Guild.cpp 10>GuardAI.cpp 10>GMTicketMgr.cpp 10>GameObject.cpp 10>DynamicObject.cpp 10>CreatureEventAIMgr.cpp 10>CreatureEventAI.cpp 10>CreatureAISelector.cpp 10>CreatureAIRegistry.cpp 10>CreatureAI.cpp 10>Creature.cpp 10>Corpse.cpp 10>Camera.cpp 10>Calendar.cpp 10>Bag.cpp 10>AuctionHouseMgr.cpp 10>ArenaTeam.cpp 10>AggressorAI.cpp 10>WaypointMovementGenerator.cpp 10>TargetedMovementGenerator.cpp 10>RandomMovementGenerator.cpp 10>PointMovementGenerator.cpp 10>MovementGenerator.cpp 10>MotionMaster.cpp 10>IdleMovementGenerator.cpp 10>HomeMovementGenerator.cpp 10>FleeingMovementGenerator.cpp 10>DestinationHolder.cpp 10>ConfusedMovementGenerator.cpp 10>World.cpp 10>Weather.cpp 10>WaypointManager.cpp 10>VoiceChatHandler.cpp 10>UpdateData.cpp 10>Transports.cpp 10>TradeHandler.cpp 10>TaxiHandler.cpp 10>SpellHandler.cpp 10>SpellEffects.cpp 10>UnitAuraProcHandler.cpp 10>SpellAuras.cpp 10>Spell.cpp 10>SkillHandler.cpp 10>SkillExtraItems.cpp 10>SkillDiscovery.cpp 10>ScriptCalls.cpp 10>QuestHandler.cpp 10>QuestDef.cpp 10>QueryHandler.cpp 10>PoolManager.cpp 10>PetitionsHandler.cpp 10>PetHandler.cpp 10>ObjectGridLoader.cpp 10>NPCHandler.cpp 10>MovementHandler.cpp 10>MiscHandler.cpp 10>MapManager.cpp 10>MapInstanced.cpp 10>Map.cpp 10>Mail.cpp 10>LootHandler.cpp 10>LFGHandler.cpp 10>ItemHandler.cpp 10>InstanceSaveMgr.cpp 10>InstanceData.cpp 10>GuildHandler.cpp 10>GroupHandler.cpp 10>Group.cpp 10>GridStates.cpp 10>GridNotifiers.cpp 10>GridMap.cpp 10>GossipDef.cpp 10>GMTicketHandler.cpp 10>GameEventMgr.cpp 10>DuelHandler.cpp 10>CombatHandler.cpp 10>ChatHandler.cpp 10>Chat.cpp 10>CharacterHandler.cpp 10>ChannelMgr.cpp 10>ChannelHandler.cpp 10>Channel.cpp 10>CalendarHandler.cpp 10>BattleGroundWS.cpp 10>BattleGroundSA.cpp 10>BattleGroundRV.cpp 10>BattleGroundRL.cpp 10>BattleGroundRB.cpp 10>BattleGroundNA.cpp 10>BattleGroundMgr.cpp 10>BattleGroundIC.cpp 10>BattleGroundHandler.cpp 10>BattleGroundEY.cpp 10>BattleGroundDS.cpp 10>BattleGroundBE.cpp 10>BattleGroundAV.cpp 10>BattleGroundAB.cpp 10>BattleGroundAA.cpp 10>BattleGround.cpp 10>AuctionHouseHandler.cpp 10>ArenaTeamHandler.cpp 10>AchievementMgr.cpp 10>Build log was saved at "file://c:\\MaNGOS\\MANGOS\\portal\\win\\VC90\\game__Win32_Release\\BuildLog.htm" 10>game - 1 error(s), 3 warning(s) 11>------ Build started: Project: mangosd, Configuration: Release Win32 ------ 11>Compiling... 11>WorldRunnable.cpp 11>WheatyExceptionReport.cpp 11>stdsoap2.cpp 11>soapServer.cpp 11>soapC.cpp 11>RASocket.cpp 11>Master.cpp 11>MaNGOSsoap.cpp 11>Main.cpp 11>CliRunnable.cpp 11>Compiling resources... 11>Microsoft (R) Windows (R) Resource Compiler Version 6.1.6723.1 11>Copyright (C) Microsoft Corporation. All rights reserved. 11>Linking... 11>LINK : fatal error LNK1181: cannot open input file '.\\game__win32_release\\game.lib' 11>Build log was saved at "file://c:\\MaNGOS\\MANGOS\\portal\\win\\VC90\\mangosd__Win32_Release\\BuildLog.htm" 11>mangosd - 1 error(s), 0 warning(s) 12>------ Build started: Project: script, Configuration: Release Win32 ------ 12>Compiling... 12>sc_defines.cpp 12>sc_default.cpp 12>system.cpp 12>ScriptMgr.cpp 12>Linking... 12>LINK : fatal error LNK1181: cannot open input file 'mangosd.lib' 12>Build log was saved at "file://c:\\MaNGOS\\MANGOS\\portal\\win\\VC90\\script__Win32_Release\\BuildLog.htm" 12>script - 1 error(s), 0 warning(s) ========== Build: 9 succeeded, 3 failed, 0 up-to-date, 0 skipped ==========
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I can't compile the portal repo 9 succes 3 faild but in the bin directory only found the realmd files
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lol I started working on this "Single Player" mod few weeks. I use blueboy's PlayerBot and AuctionBot. But my Single Player Project site only hungarian language and I can't speak english good to translate it http://my.opera.com/conan513/blog/ Try to translate with Google Should be a repo for this project.
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another compilation error
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